TY - GEN
T1 - "Why is everyone inside me?!" Using shared displays in mobile computer games
AU - Sanneblad, Johan
AU - Holmquist, Lars Erik
PY - 2004/12/1
Y1 - 2004/12/1
N2 - We have investigated the use of shared mobile displays to create a new type of computer games for mobile devices - Collaborative Games, which require players to physically coordinate their activities to succeed. Collaborative Games are played on mobile devices connected in wireless networks where users can start, join and leave games ad hoc. In a user study, one of these mobile games was made available in a café frequented by high school students for a period of two weeks. During the test period we noted several new forms of interaction emerging, such as players running away with their displays to avoid other players from accessing them. We also found interesting verbal exchanges, such as the use of "me" to refer to both the user's handheld display and her on-screen representation. We believe that these new ways of interaction is a result of using the shared display in a new domain.
AB - We have investigated the use of shared mobile displays to create a new type of computer games for mobile devices - Collaborative Games, which require players to physically coordinate their activities to succeed. Collaborative Games are played on mobile devices connected in wireless networks where users can start, join and leave games ad hoc. In a user study, one of these mobile games was made available in a café frequented by high school students for a period of two weeks. During the test period we noted several new forms of interaction emerging, such as players running away with their displays to avoid other players from accessing them. We also found interesting verbal exchanges, such as the use of "me" to refer to both the user's handheld display and her on-screen representation. We believe that these new ways of interaction is a result of using the shared display in a new domain.
U2 - 10.1007/978-3-540-28643-1_63
DO - 10.1007/978-3-540-28643-1_63
M3 - Conference contribution
AN - SCOPUS:35048869797
SN - 978-3-540-22947-6
VL - 3166
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 487
EP - 498
BT - Entertainment Computing – ICEC 2004
PB - Springer
ER -